#Campaign tree panzer corps full
Where Grand Campaign differs, though, is that each year is an actual full campaign within its own right. Prestige is still required to buy units, units are still required to create an army, and that army - under the player's leadership - must still zoom around the hex-pattern maps taking out the opposition forces and conquering victory points, as is standard. Grand Campaign keeps the core mechanics of Panzer Corps intact. This isn't an exaggeration by any stretch of the imagination. Unlike Panzer Corps, however, the Grand Campaign lives up to its billing by expanding on the game by making it almost fifty times the size. Like in the base game, the player is given the position of a general in the German Wehrmacht in 1939 as the dark skies of World War II begins. Recognising the limitations of the Panzer General-styled base game, Grand Campaign decides to do things its own way. The Grand Campaign, on the other hand, blows the original and any competitor completely out of the water. Panzer Corps: Wehrmacht is the tentative opening product - solid if unspectacular.
Even the most die-hard anti-DLC gamer needs to drop everything and have a look at this game immediately. It is amazing, fantastic, brilliant - there cannot be enough praise heaped towards this DLC bundle. The Grand Campaign is the game that Panzer Corps: Wehrmacht should have been. The price point is an impressive £29.99 and, combined with the base game, prospective buyers are looking at pushing some £40 just to play through additional maps. The Complete Grand Campaign bundle at first looks to be a pure cash-in - fork over some more money for a few more maps and bit more fighting.
The base game itself does have its flaws as a tactical turn-based war title - most notably the strict turn limits, the somewhat limited scope and the feeling that it was never really its 'own' game - but it stood firmly in the shadow of the game it was paying homage to: Panzer General.